I added tire deformation based on normal load and pressure, as well as shear deformation while corne

I added tire deformation based on normal load and pressure, as well as shear deformation while cornering based on lateral slip angle and force. The forces generated by the tires are now more accurate, and braking and the handbrake behave realistically without…A gamepad isn’t enough anymore :) Controlling the car with joysticks has been extremely difficult, so I’m taking the next step: implementing force feedback.The goal is to create a more realistic driving experience where you can actually feel what the car is doing: the texture of gravel, the steering getting loose as grip starts to fade, and that moment when you pass peak grip and begin to slide.My steering wheel arrives tomorrow, and I’ll be testing just how far I can push the car’s handling system.#Physics #Simulation #Rally #Racing #GameDev